What is a toggle in unity?

What is a toggle in unity?

The Toggle control allows the user to switch an option on or off. You can also combine several toggles into a Toggle Group in cases where only one of a set of options should be on at once. The Toggle has a single event called On Value Changed that responds when the user changes the current value.

What is a toggle group?

A Toggle Group is not a visible UI control but rather a way to modify the behavior of a set of Toggles. Toggles that belong to the same group are constrained so that only one of them can switched on at a time – pressing one of them to switch it on automatically switches the others off.

How does toggle work in Unity scripting API?

A standard toggle that has an on / off state. The toggle component is a Selectable that controls a child graphic which displays the on / off state. When a toggle event occurs a callback is sent to any registered listeners of Toggle.onValueChanged.

How to remove a GameObject in Unity console?

Logs message to the Unity Console (identical to Debug.Log). Removes a gameobject, component or asset. Destroys the object obj immediately. You are strongly recommended to use Destroy instead. Do not destroy the target Object when loading a new Scene. Returns the first active loaded object of Type type.

When is the onmousedown call called in Unity?

Called when a Joint2D attached to the same game object breaks. Called on clients or servers when reporting events from the MasterServer. OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.

When is onbecameinvisible called in Unity scripting?

Sent to all game objects before the application quits. If OnAudioFilterRead is implemented, Unity will insert a custom filter into the audio DSP chain. OnBecameInvisible is called when the renderer is no longer visible by any camera. OnBecameVisible is called when the renderer became visible by any camera.