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What is an animation layer?
In animation and graphics software, layers refer to the different levels on which you place your drawings, animations, and objects. Each layer contains its own graphics or effects, which can be worked on and changed independently of the other layers. Together all the layers combine for a complete graphic or animation.
What does HDLC stand for?
High-level Data Link Control
HDLC (High-level Data Link Control) is a group of protocols or rules for transmitting data between network points (sometimes called nodes). In more technical terms, HDLC is a bit-oriented, synchronous data link layer protocol created by the International Organization for Standardization (ISO).
How does animator.play work in Mecanim?
In Mecanim your animation is driven by layer of state machine, each one contain states with 1 or many animation. when you call Animator.Play the first parameter is the state name you want to play, layer is the layer index in which this state belong, normalizedTime is the time at which this animation clip should start when play.
How to switch to play mode in animator?
//In your Animator Controller, create and name two states- one as your default state, and one as the state you want to play (“Jump” in this case). Make sure to link both of these to the Entry state. //Press the space key in Play Mode to switch to the second state.
Which is the first parameter in animator play?
when you call Animator.Play the first parameter is the state name you want to play, layer is the layer index in which this state belong, normalizedTime is the time at which this animation clip should start when play.
When do you use animation layers in Unity?
Unity uses Animation Layers for managing complex state machines for different body parts. An example of this is if you have a lower-body layer for walking-jumping, and an upper-body layer for throwing objects / shooting. You can manage animation layers from the Layers Widget in the top-left corner of the Animator Controller.