What is an FBX Meta File?

What is an FBX Meta File?

The FBX file format is a proprietary file format owned by Autodesk, Inc. but used as a common interchange format for many products. As of trainz-build 4.5, Trainz uses FBX as a mesh import format.

What data does FBX contain?

The FBX format is the gold standard in its support for the variety of data in its format. FBX supports 3D models, scene hierarchy, materials lighting, animations, bones, skinning, and blend shapes. FBX, as an older format, also supports data that isn’t widely used today, such as NURBS surfaces and curves.

Can you edit FBX files?

You can also edit an existing 3D model in it. For that, just click on its File > Import > FBX option and open an FBX file. Now, you can edit the model using the tools provided in it. When done with editing, you can simply save it in the same or another format using File > Export option.

What program creates FBX files?

FBX (Filmbox) is a proprietary file format ( . fbx ) developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of video game middleware.

How do I convert OBJ to fbx?

Next, to convert OBJ to FBX, click on the Menu button and then tap on the Save As option. You will see multiple saving options. Simply click on the 3D model button which will open up the Save As prompt. After that, set the Save as type to 3D- FBX format, enter the output filename, and then click on the Save button.

How to get FBX metadata / userdata in Unity?

As far as I know this userdata/metadata is only available during import of the FBX in unity (correct?). I managed to write a script (AssetPostProcessor) that during import reads the needed meta data from the FBX and writes it to the userData field of the imported FBX (i.e. inside the .meta file of the FBX).

What do you need to know about FBX files?

FBX files are used in film, game, and augmented reality and virtual reality (AR/VR) development. Canadian software developer Kaydera originally developed the proprietary FBX file format, known as FLM, to store data from motion capture devices. FBX files store all the data for complete animation scenes.

How to get userdata from FBX to gameobjects?

I am making my first steps in scripting for Unity. What I am trying to do is save userData from FBX so that it can be accessed during play by gameobjects. The objective is that the gameobjects (possible thousands) will show the userdata (some text) when clicked upon.

How are FBX files used in AR and VR?

Developers use FBX models to exchange detailed geometry data and animation data, including textures and colors, between applications and platforms. Most AR and VR platforms can import FBX files without conversion easily. When importing an FBX file, your program may not import certain types of data, such as polygons or individual lights.