Contents
What is polygon pour in Altium?
Summary. A polygon pour is a group design object that is made up of simpler primitive objects. Polygon pours are used to create a solid or hatched (lattice) area on a PCB layer, using either Region objects or a combination of Track and Arc objects.
How do you delete a polygon in Altium?
A Polygon Pour can be deleted by using the right-click menu Delete command.
What is polygon pour PCB?
Polygon pours are used to create a solid or hatched (lattice) area on a PCB layer. Also referred to as copper pours, polygon pours are used to fill irregularly shaped areas of a board, automatically pouring around existing objects, connecting only to objects on the same net as the polygon pour.
What is a polygon pour?
How to make a polygon pour in Altium?
The new polygon properties are copied from the first selected polygon in each colliding group. Combining two existing polygon pours to make a single polygon pour. One or more polygon pour objects can be subtracted from another ‘base’ polygon pour by performing the following sequence of actions:
Where to find polygon manager in Altium Designer 21?
The dialog is accessed from the PCB editor by selecting Tools » Polygon Pours » Polygon Manager from the main menus. This is a list of all existing polygons in the PCB document.
What does Altium do in Minecraft design rules?
Altium applies the correct clearances from the design rules and adds metal where needed to create the polygon pour. Altium also gives you some editing functions for your polygon pours. Earlier we mentioned how the polygon pour icon in the active bar would also give you some options if you held your mouse button down on it.
Which is the most versatile object shape in Altium Designer?
Perhaps the most versatile object shape in Altium Designer are the polygonal objects. There are a number of polygonal-shaped objects including: Region – Region objects are used to create polygonal-shaped copper regions, polygon cutouts, board cutouts, and cavity definitions. Polygon – Polygons can be created from region objects or tracks and arcs.