What is the simplest audio format?
Wave files
Wave files are the simplest sound format. They have a header (which can sometimes be complicated but usually isn’t), and then the actual sound data is raw, uncompressed PCM. Because they’re uncompressed, though, they get very big very fast for even moderately long sounds.
Is WAV high quality?
WAV files aren’t compressed when encoded. That means all of the original audio elements stay in the file. Audio editors describe WAV files as “lossless” because you don’t lose any part of your audio. As a result, WAV files objectively have better quality and provide more true and accurate audio clips.
What kind of audio files can I use in MonoGame?
Fortunately the content pipeline takes care of a great deal of the complications for us. Simply add your audio files ( mp3, mp4, wma, wav, ogg ) to the content pipeline and it will do the rest of the work for you. As you will see shortly though, it is also possible to load audio files outside of the content pipeline.
How do you change audio in Mono game?
As you hit the arrow keys you will notice the audio pans and changes volume to correspond with the updated position. It is very important that your source audio file is in Mono ( as opposed to Stereo ) format if you use Apply3D, or an exception will be thrown.
Do you need a mono audio file for XNA?
It is very important that your source audio file is in Mono ( as opposed to Stereo ) format if you use Apply3D, or an exception will be thrown. As mentioned earlier, XACT used to be the only option when it came to audio programming in XNA.
How to create a sound bank in MonoGame?
First create a new project: Drag and drop your source audio files into the Wave Bank window: Now create a new Sound Bank by right clicking Sound Bank and selecting New Wave Bank Now drag the Wave you wish to use from the Wave Bank to the Sound Bank Now create a Cue by dragging and dropping the Sound Bank to the Cue window.