What is the use of AssetBundle in unity?

What is the use of AssetBundle in unity?

An AssetBundle is content that is stored separately from a main game or application and loaded (or downloaded, in the case of mobile and online apps) at runtime. This helps minimize the impact on network and system resources by allowing customers to download and install only the parts they need.

How do I open an AssetBundle file in unity?

2 Answers

  1. Select the asset such as image file. In this case, that’s the “dog.jpeg” file.
  2. Create a folder named StreamingAssets in the Assets folder.
  3. Create sub-folder in the StreamingAssets folder to hold the AssetBundle.
  4. Below is the build script.
  5. When loading it, Application.

How do you make an AssetBundle?

Select the Asset or Assets in your project folder that you wish to make into an AssetBundle. Select Build AssetBundle from the Assets menu. Click “Save” to create the AssetBundle. The first line of the ExportResource function sets the path of your AssetBundle.

How do I assign a variant to an assetbundle?

Use the left-hand drop down to assign the AssetBundle, and the right-hand drop down to assign the variant. Click None on the left-hand drop to reveal the currently registered AssetBundle names. Type in the desired AssetBundle name.

Is there an overloaded version of assetbundlebuild?

An overloaded version to provide an array of AssetBundleBuild which contains one map from assets to AsssetBundles. This provides flexibility to you: you can set your mapping information by script and build from it. This mapping information does not replace or break the existing one in the asset database.

What does the name of an assetbundle mean?

This AssetBundle may contain other assets which have previously been added. AssetBundle names are always lower-case. If you use upper-case characters in the name, they are converted to lower-case. Using a forward slash in the name of the AssetBundle effectively creates folders so that the menu contains sub-menus, as the screenshot above shows.

How do I create an assetbundle in Unity?

The left-hand drop down assigns the AssetBundle while the right-hand drop down assigns the variant. Click the left-hand drop down where it says “None” to reveal the currently registered AssetBundle names. Click “New…” to create a new AssetBundle. Type in the desired AssetBundle name.