Contents
What is the use of smoke?
It is commonly an unwanted by-product of fires (including stoves, candles, internal combustion engines, oil lamps, and fireplaces), but may also be used for pest control (fumigation), communication (smoke signals), defensive and offensive capabilities in the military (smoke screen), cooking, or smoking (tobacco.
What is a smoke particle?
Smoke is a collection of tiny unburnt particles – very small carbon particles and tiny droplets of tar. Smoke is a collection of tiny solid, liquid and gas particles. Each particle is too small to see with your eyes, but when they come together, you see them as smoke.
What’s the best way to make a smoke effect?
Try changing the ‘speed range’ values to see what happens. This one is pretty important in selling our smoke effect. Unlike the previous settings, this one should be set to ‘Random between 2 curves’. You must then create points (right click add/remove pint) and pull at the handles to create a nice S-curve.
Which is an example of a particle system?
A Particle System is a a Game Object that can be both added to an existing game object as a component, or added individually to the world. In this example we will just add it to the world on its own.
How can I control the size of particles?
Now select the top panel which will open the curves editor, select the upper curve preset. This controls the size of the particles based on their speed. As above, select the top panel and change the curve settings to be a lower arc. Try changing the ‘speed range’ values to see what happens.
How to make smoke look realistic in Unity?
To have our puffs looking like actual smoke, we need to give the particles an image to use. Without an image we will be stuck with the default snow ball looking particles, which aren’t much fun. Save the image below and add it into your project folder. Don’t worry about the background being black, Unity will make it transparent.