What key is Ollydbg execute code in?
| Ctrl+F2 | Restart program |
|---|---|
| Alt+F9 | Execute till user code |
| Ctrl+F11 | Trace into |
| F12 | Pause |
| Ctrl+F12 | Trace over |
What is the maximum size of the physical memory the system can address?
Since each page is 2^13 B long, the maximum addressable physical memory size is 2^32 * 2^13 = 2^45 B (assuming no protection bits are used).
How do you map a virtual address to a physical address?
There are two ways to convert a virtual address to a physical address: by using the ! vtop extension, and by using the ! pte extension. For an overview of virtual address in Windows, see Virtual address spaces.
How do I check my physical memory size?
If we know frame address length, then we can calculate the total number of frames by calculating 2^(length of frame address). Then you can multiply the frame size (4KB) with the above value to get the size of Physical memory.
Where can I download OllyDbg for my computer?
Download the program from the link given above. You’re looking to download OllyDbg110 (not 2.0) which should be in a link on the left hand side of the web page. Now once you’ve downloaded it, extract it to your desktop. Note that you do not need to install the program, you just need to run it.
What do you need to know about OllyDbg?
OllyDbg is a debugger that is used for debugging or locating and correcting errors in an executable file, like that of the Little Fighter Program. Okay now for the slightly more tricky understanding in my opinion; assembly.
How to find your way around OllyDbg [ Tut ]?
1) Close down the window in OllyDbg by clicking the exit button and reload everything (most time consuming). Now if you’ve done that correctly we’re back at our first step, yay us! Alright, so we’ve learnt how to run our program and restart it just in case we lose our place.
Where are the registers panel located in OllyDbg?
The Registers Panel is to the right hand side of the CPU/Coding Panel. This panel holds the information on standard registers, flags, section registers and extra information on FPU, MMX, Debugging, etc. As you go through the code it will be obvious to notice that the contents, register values and flags may change.