What kind of image format does SFML support?

What kind of image format does SFML support?

SFML supports most common image file formats. The full list is available in the API documentation. All these loading functions have an optional argument, which can be used if you want to load a smaller part of the image. The sf::IntRect class is a simple utility type that represents a rectangle.

Which is the class for textures in SFML?

The class that encapsulates textures in SFML is, surprisingly, sf::Texture . Since the only role of a texture is to be loaded and mapped to graphical entities, almost all its functions are about loading and updating it.

How to create an empty image in SFML?

If pixels is null, an empty image is created. Create a transparency mask from a specified color-key. This function sets the alpha value of every pixel matching the given color to alpha (0 by default), so that they become transparent. Get the color of a pixel.

What are the functions of the SF image class?

Class for loading, manipulating and saving images. sf::Image is an abstraction to manipulate images as bidimensional arrays of pixels. The class provides functions to load, read, write and save pixels, as well as many other useful functions. sf::Image can handle a unique internal representation of pixels, which is RGBA 32 bits.

Which is the best way to use SFML?

SFML is a simple to use and portable API written in C++. You can think of it as an object oriented SDL. SFML is made of modules in order to be as useful as possible for everyone. You can use SFML as a minimalist window system in order to use OpenGL, or as a complete multimedia library full of features to build video games or multimedia softwares.

Can you use SFML as a minimalist window system?

You can use SFML as a minimalist window system in order to use OpenGL, or as a complete multimedia library full of features to build video games or multimedia softwares. On which platforms is SFML currently available?