What resolution should I make my mobile game?

What resolution should I make my mobile game?

Dealing with Aspect Ratios

Aspect ratio Resolutions Example Devices
3:2 960×640 iPhone 4, iPhone 4S
16:10 800×480 Android devices, WindowsPhone7
1280×800 Android tablets like Google Nexus 7, Samsung Galaxy Tab 10.1, Motorola Xoom, Asus Eee Pad Transformer
17:10 1024×600 Android tablets like Samsung Galaxy Tab 7

Is 1440p gaming better than 1080p?

1440p is better than 1080p for gaming. Nevertheless, note that due to a higher pixel count at 1440p compared to 1080p the GPU, your graphics card, will be working with more pixels. This means that performance will take a hit accordingly thus leaving you with a lower frame rate as with 1080p for instance.

What is the smallest resolution?

Resolution is how many pixels the monitor can display at a given time. The smallest resolution Windows supports is 640×480 pixels (meaning 640 dots horizontally by 480 vertically). Better video cards and monitors are capable of much higher resolutions. The standard resolution used today is 1024×768.

What’s the best aspect ratio for 2D games?

I did some research on some recent indie 2D games and how they handle different aspect ratios. The resounding choice seems to be fixed aspect ratio with some form of letterboxing/pillarboxing. Take a look at Cuphead/Oxenfree/Celeste/Unavowed/etc.

Do you need to adjust the resolution of your game?

Desktop users expect the game to adjust its resolution automatically to fit the screen best. As such, it would ideal for such a game to support all prominent aspect-ratios and resolutions. Windowed-mode is a plus, but not necessarily required.

What’s the best screen resolution for PC games?

Looking at the highest-rated games on Kongregate and Newgrounds (to chose two popular web gaming portals), you can see resolutions around 800x600px and 640x480px as well. Desktop users expect the game to adjust its resolution automatically to fit the screen best.

How many cameras does it take to make a 2D game?

It still requires 2 cameras with another step of rendering of the raw image. It still needs a background image to have the black bars, so there is even more to render. In the end though its probably not all that much of a difference, but for efficiency, the first method requires less.