What should the deform be on a mesh plane?
Using a mesh plane and setting the Deform axis to X or Y will not result in any deformation (Fig a). You expect that the bending should be something like Figure (c) or (d). In a 3D world however, selecting the X axis introduces an ambiguity because bending along the X axis could result in Figure (c) or (d).
How does an unbound mesh deform modifier work?
An unbound Mesh Deform modifier has no effect, it must be bound so that altering the shape of the deform mesh cage actually alters the shape of the modified object. Depending on the settings of the modifier and complexity of the deform mesh cage and/or deformed object, it can take a long time for this operation to complete.
What does mesh deform do in Blender manual?
Mesh Deform Modifier — Blender Manual Mesh Deform Modifier ¶ The Mesh Deform modifier allows an arbitrary mesh (of any closed shape) to act as a deformation cage around another mesh.
How do you disassociate a deformed mesh cage?
When a deformed object has been associated to a deform mesh cage, it can later be disassociated by clicking the Unbind button which replaced the Bind one. When Unbind is clicked, the deforming mesh cage will keep its current shape, it will not reset itself back to its initial shape.
How is the deform of an object calculated?
The deformation is calculated in the local coordinate space. Be aware that the local axes of an object can differ from the global ones. In the figure above, the global Z axis points up and the local Z axis points at 45°. The deformation is applied along a Deform axis, which can be set by selection from a list (X, Y or Z).
Which is the definition of a simple shear deformation?
A simple shear deformation is defined as an isochoric plane deformation in which there is a set of line elements with a given reference orientation that do not change length and orientation during the deformation.
What is the use of the simple deform modifier?
The Simple Deform modifier allows easy application of a simple deformation to an object (meshes, lattices, curves, surfaces and texts are supported). Using another object, it is possible to define the axis and origin of the deformation, allowing application of very different effects. The Simple Deform modifier.