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When to use frames instead of seconds in Blender?
Do that and the timeline will depict parts in frames instead of seconds. This is useful for if you want it to be in seconds. It can also be accessed via the view menu. Of course, there are times when one is preferable over the other. Thanks for contributing an answer to Blender Stack Exchange!
How to read timeline seconds in Blender Stack Exchange?
On the timeline sheet where it normally shows the keyframe numbers, when you go into to ‘view’ and you click ‘show seconds’ it gives you the seconds instead of keyframes. It normally looks on the timeline like “0+00 0+03 0+06” and so on.
When to follow the time indicator in Blender?
Animation editors can be setup to always follow the time indicator as animation is being played back. Following will be done when animating and changing frame: When the cursor reaches the end of the screen, the next range of frames of the same width will be displayed.
Where do I set the frame range in Blender?
By default, the Frame Range is set to start at frame 1 and end at frame 250. You can change the frame range in the top right of the Timeline header, or in the Output Properties.
How to reduce the render time in Blender?
By default, the big CPU sucking features are turned on default the blender devs want to ensure that you get the best looking renders. However when you are still working on the scene and don’t need to see the final image yet, it makes sense to turn these off. 1. Turn off Ray Tracing
Is there a reputation requirement for Blender render?
Just go under Output under Render settings, and choose something. Highly active question. Earn 10 reputation (not counting the association bonus) in order to answer this question. The reputation requirement helps protect this question from spam and non-answer activity. Not the answer you’re looking for?
How often do you need to calculate shadows in Blender?
Everytime you hit render, Blender has to calculate all the shadows, ambient occlusion and lighting in the scene. If you are creating an animation it’s highly recommended that you bake all this data so that Blender only needs to calculate it once. If you don’t know how to do this, check out the wiki entry.