When to use transitions and blend trees in Unity?
It is important to distinguish between Transitions and Blend Trees. While both are used for creating smooth animation, they are used for different kinds of situations. Transitions The blend from one state to another in a state machine, such as transitioning a character from a walk to a jog animation.
Is there a weird transition in blend tree?
In the duplicate I went into the blend tree and swapped out the walk animation “HumanoidWalk” with my own animation named “walk”, but now I get a weird transition from the animation “walk” to “HumanoidRun”.
Which is an example of blending in Unity?
Perhaps the best known example is the blending of walking and running animations according to the character’s speed. Another example is a character leaning to the left or right as it turns during a run. It is important to distinguish between Transitions and Blend Trees.
What are the conditions for a transition in Unity?
A transition can have a single condition, multiple conditions, or no conditions at all. If your transition has no conditions, the Unity Editor only considers the Exit Time, and the transition occurs when the exit time is reached. If your transition has one or more conditions, the conditions must all be met before the transition is triggered.
What happens when you blend two animations in Unity?
The result is that one animation is chosen over the other, resulting in a less realistic look. If you were to use a blend tree, you can tell Unity to blend the two animations together based on the direction the player is facing, for instance.
Can you use blend trees in a 2D game?
My tutorial video covers blend trees with 2D sprites and animations. Blend trees might seem like an odd choice for a 2D game since 2D animations are, usually, discrete and do not have the range of motion a 3D model might. However, blend trees are a great way to keep your animation state machine clean and simple.