Where do I find the screen resolution in Unity?

Where do I find the screen resolution in Unity?

On Windows it contains the current game viewport resolution (the one that you set with Screen.SetResolution), but in certain cases it can be different from (Screen.width, Screen.Height). On OS X it contains the current display resolution (set by the OS).

What does it mean when your screen is native in Unity?

When you check Default is native resolution in player settings, native means the current display resolution, not the actual native resolution of you computer monitor which can be larger than the current screen resolution.

Why is the width of the screen not working in Unity?

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation. The current width of the screen window in pixels (Read Only).

What’s the width of the player window in pixels?

Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation. The current width of the screen window in pixels (Read Only). This is the actual width of the player window (in full-screen it is also the current resolution). Did you find this page useful? Please give it a rating:

What causes the rendertexture to upscale in Unity?

Changing the Game window’s resolution setting will cause the RenderTexture to upscale because the Viewport camera is taking up the full viewport, and therefore it has to scale the image up. Point filter made sure that your texture isn’t blurry. However, when you get to building your game, you will want to change some specific settings.

What should width and height be in Unity?

Below is the dialog you pull up. The label is whatever you want. Leave the Type at Fixed Resolution, for magical Unity reasons. Width and Height are pixel values – you will want to add a 64×64 resolution setting for this Jam, as well as another resolution for whatever screen resolution you want to be testing at.

What happens when you change the screen size in Unity?

When you select a Default Screen Width/Height smaller than the current display resolution, Unity will use this smaller size to render the current fram in memory and then upscale it to fit the full-resolution window.