Contents
- 1 Why are objects not switched into edit mode?
- 2 What does maintenance mode do in operations manager?
- 3 How to iterate over objects in edit mode?
- 4 How to generate scripts for all objects in a database?
- 5 Why does edit fail on more than one scene?
- 6 When to use executealways instead of update in monobehaviour?
Why are objects not switched into edit mode?
Edit I discovered the actual cause of my issue (hinted at by Adhi’s edit) and wanted to add it to my post so that others can take something away from this – the objects that were not being switched into edit mode were on another layer. Once I made all layers active my script was able to switch all objects into edit mode.
What does maintenance mode do in operations manager?
Maintenance mode in Operations Manager enables you to avoid any alerts or errors that might occur when a monitored object, such as a computer, a SQL database, or distributed application, is taken offline for maintenance. Maintenance mode suspends the following features:
How to iterate over objects in edit mode?
You should iterate over bpy.context.scene.objects instead. I, too, have had issues in the past using the mesh select_all operator from within Edit mode.
How to use Group Policy settings to control printers in?
To prevent printers from being removed from Active Directory, enable this policy, and retain the default selection of Never in the Prune non-republishing printers list. Web-based printing: This policy bit is designed for administrators to disable Internet printing entirely.
How to include an object in a script?
Includes extended properties in the script if the object has extended properties. Default is False. For more information, see sp_addextendedproperty (Transact-SQL). Includes the owner in the generated script. Default is False. Includes permissions on database objects in the script. Default is True. For more information, see Permissions.
How to generate scripts for all objects in a database?
Script Entire Database Option – Select to generate scripts for all objects in the database and to include a script for the database itself. Select specific database objects – Select to limit the wizard to generate scripts for only the specific objects in the database that you choose:
Why does edit fail on more than one scene?
EDIT: Another possible error is iterating over bpy.data.objects, which comprises of all objects in every scene in a file. The script is bound to fail if there’s more than one scene in a file containing a MESH object, because it’ll try to make object from a different scene the active object of current scene which is contextually incorrect.
When to use executealways instead of update in monobehaviour?
To indicate that a MonoBehaviour correctly takes Prefab Mode into account and is safe to have open in Prefab Mode while in Play Mode, the attribute ExecuteAlways can be used instead of the attribute here. The functions are not called constantly like they are in Play Mode. Update is only called when something in the Scene changed.