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Why are the shadows so jagged in Unity?
This is what it looks like no matter the settings I use when I try to use shadows in Unity. Changing the Bias or the Normal Bias does effect the shadows, but I cannot get the shadows to be smooth with any settings.
Who is liable for damages caused by jagged Shadow?
Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service. Translate Why jagged shadow? 06-20-2018 10:30 PM
Why are there jagged shadows in baked lightmaps?
EDIT: An example of the precision issue, clearly showing it is not a bias issue. Scene was constructed from an empty scene, with a plane (scale 20.000) at the origin and a box (scale [10, 4, 1]) at position [0, 3, 0].
Are there jagged edges even with anti aliasing?
Unfortunately I have a lot of jagged edges on almost all the objects in my scene even on Fantastic Quality settings with Anti Aliasing pushed to its maximum. What else can I do to reduce the jaggies seen here:
How can I Make my Shadows smooth in Unity?
Changing the Bias or the Normal Bias does effect the shadows, but I cannot get the shadows to be smooth with any settings. Making the model bigger does fix this, but I would optimally not scale the model up, as it is already at 10. Use hard shadow with very high shadow resolution. This will effect on editor as well as build.
What should the shadow distance be in Unity?
Changing the shadow distance to a lower value increased the quality of the shadows and removed the artifacts. This also allows the use of soft shadows, but the bias then needs to be increased slightly to .005. Thanks for contributing an answer to Game Development Stack Exchange!
How to split APKs by target architecture in Unity?
To optimize for download and installation size, enable the Split APKs by target architecture option in the Player settings. The Split APKs by target architecture option produces one set of APKs and OBBs for each device architecture selected in the Target Architecture list in the Player settings.
Can you use Cascading shadow mapping in Unity?
Yes you can, especially since a quick read of that guys blog strongly suggests he is using exactly the same shadow mapping that Unity offers – cascading shadow maps with blur. The thing is, unless there has been a major breakthrough in the last few years that i’ve missed, shadow mapping is not a ‘solved’ problem.