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Why are there so many textures in Unity?
We think it may be caused by a problem with Unity while it builds the assets because it happens on several different materials from standard to speedtree and sometimes we have spotted other textures in the place of the one where there were artifacts. Our resource.assets.ress is 4.7GB. On 5.2 it was 2.5GB.
How do i’reset my render texture when I stop a video player?
I have a Unity VideoPlayer where I use a render texture with an audio source to play the video. VideoPlayer.Stop pauses the video and resets the time to 0. I want to reset the VideoPlayer back to its default after I stop the video player.
How can materials and textures serve you better?
Materials and Textures are Stretching and Tiling doesn’t help! – Unity Forum How can our website serve you better? Give us your feedback. Take our survey and let us know.
Where do you find corruptions in Unity 5?
Corruptions shows up only on textures using Unity 5 Standard Specular. In my scene, I used only Unity 5 Standard (simple and specular) Shaders. And I only have one custom script for camera control (a simple free cam). All textures are DTX5 compressed. The more I add textures in the scene, the more I can see corruptions showing up randomly.
Why are textures not appearing on my FBX model?
Upon loading my model into Unity, however, the textures simply do not appear. The materials are there, the bones, everything. But the textures (which are present in Blender) are not to be seen. I don’t know if this is a problem with Blender or Unity, but I already asked on the Blender forums and got no response.
Why are textures not visible in a build?
In contrast, there are many situations where an element would be visible to the editor view, but not visible to the game view. Ensuring the texture is visible to the game view ensures that the texture should be visible in a build. If you can not see it in the game build, this could help further diagnose the problem.
Why do I have less textures in my game?
Click to expand… Well, same thing happens here, but not sure it has to do with build size since I did builds of other scenes with a size of 8Gbytes without any problem. Moreover, each time you want to lower build size, you remove more meshes, which envolves having less textures in the scene.