Why can I not export in FBX my model?

Why can I not export in FBX my model?

This is because i create many polygons that i combine each other to create a bigger model. In the end i simply unified all meshes in one with CTRL + J. Then inside my model there are vertices, faces and edges.

How does include rollout work in Maya FBX?

The Include rollout lets you choose what data and conversions the plug-in applies to your scene at export from a host application. When you activate this option the Maya FBX plug-in converts edge information to Smoothing Groups and exports them with the file. When this option is disabled, no edge information is converted to Smoothing Groups.

How to export FBX files from Maya to MotionBuilder?

The Autodesk MotionBuilder preset is used for exporting animation files to MotionBuilder. Use the Autodesk MotionBuilder preset if you are using a Maya to MotionBuilder back to Maya workflow. This preset uses the FBX Export options Constraints and Skeleton definitions options set for optimal Character animation using Maya and MotionBuilder.

Do you need to activate FBX plug in in Maya?

When you import this geometry into an empty Maya scene, there is a UV limitation where using Combine per-vertex Normals in the FBX Importer might result in incorrect UV assignments. Activate this option if you want the Maya FBX plug-in to create tangents and binormals data from UV and Normal information of meshes.

Is there a way to erase geometry in Blender?

By selecting one of your “shards” (a complete chunk of connected faces or geometry) and pressing Space bar and Searching for Intersect or Boolean you could let blender try and detect all intersections and cut geometry accordingly. You can then easily erase all surplus geometry by hand and repeat operation for all remaining independent chunks.

Is there an easy way to clean up Blender?

There is no easy one-button press to clean it up quickly, but you could try the new Edit Mode Boolean operations in Blender 2.77.

Why are animations not linked to objects in Blender?

Animations (FBX AnimStacks, Blender actions) are not linked to their object, because there is no real way to know which stack to use as ‘active’ action for a given object, mesh or bone. This may be enhanced to be smarter in the future, but it’s not really considered urgent, so for now you’ll have to link actions to objects manually.

How to reduce file size with FBX file format?

The FBX file format supports files that only contain takes. It is up to you to keep track of which animation belongs to which model. The animation that will be exported is the currently selected action within the Action editor. To reduce the file size, turn off the exporting of any parts you do not want and disable All Actions .