Why do I get different shading on my model?

Why do I get different shading on my model?

From looking at the 1 screenshot, it looks like you might be seeing different shading on the different smoothing groups. As you rotate the model in the viewport you would see the default lighting in the viewport change the shading on the different faces. This would oly occur if there were strange smoothing groups I think.

Why does my model get strange black / grey polys?

As you rotate the model in the viewport you would see the default lighting in the viewport change the shading on the different faces. This would oly occur if there were strange smoothing groups I think. To better resolve the problem it would help to have the file to look at.

Which is the best way to interpolate face shading?

The second one would be to interpolate the shading within a single face according the the shading of neighbour faces. This way, each face retains its own original geometry (no subdivision means lighter meshes) but gains the illusion of a very smooth surface : only the edges of the model can betray its lack of geometry.

How does the auto smooth feature in Blender work?

The Auto Smooth feature helps you to set automagically, to some extent, which face is smooth and which is solid, based on the angle between two neighbour faces : if the angle is greater that the criterion set in the Angle button in the Mesh panel, then the faces are solid ; if the angle is smaller, then the faces are smooth.

Can you select which face is smooth in Blender?

We already saw that you can, in Edit mode, select which face is smooth and which face is solid.

Why are some faces in my mesh darker?

Sometimes an extrusion goes weird, meaning, it has that dark blue/grey color in such a case, select the culprit faces and go to the “Shading/UVs” tab in your toolbox, you enter your toolbox by pressing “T” once there, find the option that says “Flip direction” and that should give you the lighter colored base material of everything else. if not….

What does the face normal mean in Blender?

Face Normals. In Blender, each face has 2 sides: one is considered the outside and one is considered the inside. The Face Normal indicates the outside face.

Why is my smooth shading not working in Blender?

I can make the object active. But when I click the smooth option, nothing happens. It looks like most of the faces in the model are disconnected.

Why does my X-Wing model have odd shading?

I’m currently working on a model of an X-wing that I’m intending for use in a game and running into a bit of trouble with the shading of the mesh. The upper nose is rounded off where the sensor cone attaches, but at the point it reaches the canopy frame it flattens out and meets at a corner.