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Why does my camera stutter when I circle?
(Which is impossible for me.) The camera is sort of stuttering when it moves without turning the camera, but is most noticeable when I circle objects. I’ve been on this problem for about half a month now and it really puts a roadblock in my game’s development.
How to fix camera stuttering in Unity game?
//Limit how much the player can see up and down. //Make a rotation value corresponding to the mouse movement that will be used for a couple calculations. //Gets the position of the maximum distance that the camera can go from the player. //Makes a raycast between the camera’s current position and the farthest position.
Why do objects stutter when moving in Unity?
There are many causes for objects to stutter when being moved in Unity. This guide explains the different options for smooth movement and explains what lerping and deltatime are as well as how to use them! (Very important and useful to learn when developing Unity games)
Why does my game stutter when I change frame rate?
Directly setting the .position of a moving object per frame will create a lot of stuttering. Moving objects based on frame rate is very important for creating smooth movement. Otherwise when the frame rate of the game changes, the speed of the objects will also change!
Why is my camera stuttering in Unity editor?
Try create new game window, outside main unity work space. Separate it. And try build a game, to see, if the stuttering exists. Editor itself can create some lag spikes. I run your camera script and see no issue. Did you run your camera script in editor?
How to make the camera move smoothly in Unity?
//Make the real distance variable equal to the new distance variable, but with a lerp to make it a smooth transition. //Set the position of the camera much similar to the desiredCameraPos variable, but instead of using the maximum distance, use the calculated distance variable. //Allow the “MouseX” value to determine the y rotation of the player.
https://www.youtube.com/watch?v=tuRWnyO5mZg