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Why is IK pole target system so difficult?
The problem is aiming my IK at the pole target WITHOUT having to touch the pole angle. The only way to achieve this is with a bone roll setup that hasn’t been adjusted at all. How in the hell do you guys do this?
What is the purpose of a pole target?
a pole target is a secondary target for a bone with an IK constraint. The first target is where the chain of bones is trying to get to, and the second target(pole target), is where the chain bends to to get to this target.
Why is Blender’s IK pole target system so difficult?
Now the rage: Over the past day and a half i’ve been messing with Blender’s IK system and found it to be terribly bad. The pole target system flips my IK unless I make some pole angle adjustment. I already know how to set up the pole target so my rig doesn’t twitch, that’s not the problem.
How to set the pole angle in Blender?
It’s an addon. You’ll have to put it in your %appdata%\\Blender Foundation\\Blender\\2.78\\scripts\\addons folder or the equivalent in your platform and enable it in Blender. It adds a button to the constraints panel for each IK constraint it finds. The button puts the right number in the pole angle box.
Can a normal armature be generated in rigify?
I have tried to create a rigify armature of other normal armatures I created in previous projects, and the strange thing is that it sometimes works good and sometimes not. The armatures I use are normal armatures, without constraints. These are the images before and after pressing the Rigify generate button.
What do you call a meta rig in rigify?
I’ve put the word “meta-rig” in quotes because the one you fitted to your character isn’t a Rigify meta-rig; the naming of the bones doesn’t match. Shift-S -> Snap Cursor to Center
How do you bend your elbow in rigify?
BF. Hi, you see that little ball attached to the stick coming out of the elbow? That’s essentially the “pole target” for the elbow deformation, if you grab that ball in pose mode and drag it to behind the elbow it will then bend the right way.
How to fix rigify elbow animation in Blender?
Select them, G to move, and immediately Esc to cancel, the roll flips and the Z points in the opposite direction and, of course, the generated rig is wrong for that side. If I Ctrl R and restore the rolls manually then, even with the arm lower down, the rig seems to work.
Is there a tutorial for IK leg rig?
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