Contents
- 1 Why is my fluid not colliding with my effector?
- 2 Which is greater, a colloid fluid or a plasma solution?
- 3 Can a water bottle be used as a blender effector?
- 4 Why is my fluid Sim effector not working?
- 5 How does collision detection work in a rectangle?
- 6 What’s the surface thickness of a collision effector?
Why is my fluid not colliding with my effector?
This also (unfortunately) implies that you’ll have to have a duplicate, 0.5*2 larger scaled (hidden) effector, if you want to fluid to touch the sides and bottom of your bottle (workaround for the bug). You also had “Use Effector” disabled, so it was ignored by the simulation.
Which is greater, a colloid fluid or a plasma solution?
If the COP of a colloid fluid is greater than the COP of plasma (i.e., greater than 25 mm Hg), the plasma volume expansion exceeds the infused volume. The 25% albumin solution, which has a COP of 70 mm Hg and a plasma volume expansion that is 4 to 5 times the infused volume.
Where does conduction take place in a fluid?
If you supply heat from bottom of the container then conduction will take place from wall of container to fluid (first layer of fluid since velocity of fluid at wall is zero; no slip condition) within the fluid natural convection would take place.
Which is more effective, colloid or crystalloid resuscitation?
Because colloid fluids are about three times more potent than crystalloid fluids for increasing vascular volume and supporting the cardiac output, colloid fluids are more effective than crystalloid fluids for volume resuscitation in moderate to severe blood loss.
Can a water bottle be used as a blender effector?
I’m trying to fill a water bottle in blender but when I set it as effector the fluid from the fluid source passes directly through it, I don’t know what to do help. @thibsert is correct: bottle had a gaping hole at the bottom, which I clumbsily sealed by adding a cylinder. Also…
Why is my fluid Sim effector not working?
But here (as you see encircled in yellow,) the fluid is passing right through it. So I can turn the “Surface Thickness” up a little bit and it works then except, then the FLIP particles ride obviously on top of the plane ( [picture 2] which obviously doesn’t work.) I’ve even tried to set the “Sampling Substeps” up a bit but to no avail.
How does liquid go through rigid body with effector?
So the cup has fluid type effector, with Effector type Collision. The cup is parented to the plate so they will act as one. The plate then has a rigid body so it will fall and is also an effector so the liquid should interact with it once it spills over (that was the idea xD).
How to make rigid body stop moving after collision?
Docs are worth reading. Try this for a full list of things to look for: http://unity3d.com/support/documentation/ScriptReference/Rigidbody.html
How does collision detection work in a rectangle?
Unlike circle-point collision, we can’t use the distance to detect when a point is inside a rectangle. Instead, we have to check whether the point is between the left and right edges of the rectangle and between the top and bottom edges of the rectangle. If that sounds confusing, look at this diagram:
What’s the surface thickness of a collision effector?
@thibsert is correct: bottle had a gaping hole at the bottom, which I clumbsily sealed by adding a cylinder. Also… The Collision Effector surface thickness has to be at least 0.5 Thickness, which I have reported as a bug.