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How to get the mouse position in Unity?
That is the current mouse position. The issue is that your objects are in world coordinates and the mouse is using screen coordinates. You need to convert the mouse position using Camera.ScreenToWorldPoint (). using UnityEngine; using UnityEngine.InputSystem;
How to change the depth of field in Unity?
IMPORTANT: Also assign this new gameobject to the the “Transform” field on the “Depth Of Field 34”. 6) Move the “Focal distance” to max on the “Depth Of Field 34”. This is to allow the player to focus on the sky if he looks up. If the ray doesn’t hit anything, the “Depth Of Field 34” will focus on this max distance.
How to get the position of the mouse?
Input.mousePosition will give you the position of the mouse on screen (pixels). You need to convert those pixels to the world units using Camera.ScreenToWorldPoint (). You can follow this link to learn how to drag a 3d object with the mouse or you can copy this code to move an object from the current position to the mouse position.
How to dynamically change depth of field 34?
I originally set the “Transform” on the “Depth Of Field 34” to dynamically change to what the raycast hits, but then looking at the terrain, the “Depth Of Field 34” seemed to focus on the center of the terrain, instead of the trees and such.
Is there a way to lock the mouse cursor?
But that make the cursor shaking/stuttering when moving the mouse around. And in unity 5.6.1f1 Personal the class Screen don’t have the property lockCursor. Is there any other easy way to center and lock the mouse cursor ?
What happens when the cursor is locked in Unity?
And thank you for taking the time to help us improve the quality of Unity Documentation. Determines whether the hardware pointer is locked to the center of the view, constrained to the window, or not constrained at all. When Locked, the cursor is placed in the center of the view and cannot be moved.