How to load and draw 3D models with Assimp?

How to load and draw 3D models with Assimp?

If you want to load and display 3D models from external files, you will need to use a 3D loader such as ASSIMP. OpenGL does not provide any API for loading 3D models. ASSIMP is an open source C++ library for loading various 3D files, such as *.fbx, *.dae, *.obj, *.blend, *.3ds, etc.

Why is texture name not correctly loaded in Assimp?

Looks like the texture name is not correctly loaded from: Also the length of the aiString is incorrect. I encountered the same problem so that I once suspected a problem with my code! I’m currently having the same problem with Assimp 5.0.1.

How many vertex are there in Assimp model loading?

Every vertex includes one position, one texture coordinate and one normal, taking up 2*sizeof (vector3d) for position and normal plus once size of vector2d for texture coordinate. This value is used for some other calculations. Now, we’re going to process data.

How to load a texture with absolute path?

I am able to load my model with texture with absolute path, but the model presented black as it failed to retrieve the filename using GetTexture () The .obj, .mtl file and all the images or textures have been placed in a same directory (I have used blender try to import or load the .obj file, it works fine with texture)

How to use Assimp to load Dae files?

The aiMesh data has all of the vertex data you need, so you’ll want to create a vertex buffer for each mesh. Each mesh has one material, and each material can have multiple textures (color map, normal map, specular map, etc). Then you walk the aiNode tree, calculate and set the transform, and draw the mesh referenced by the node.

How is an asset loaded by Assimp assembled?

An asset loaded by assimp is assembled into several data structures. At the top there is the aiScene, which contains both a list of aiMesh mesh data, and an aiNode hierarchy for placing instances of the mesh data using various transforms and parenting. The scene also has a list of all materials and textures.

Can A OBJ file be used as an Assimp file?

So even though we have chosen a OBJ file in this project, following discussion on assimpLoader.cpp is equally applicable to any other format. Note: Assimp has a AndroidJNI module that helps to load objects in native code in Android using asset-management if you are using the NativeActivity class.